Brennus Files 08: Figures of Horror

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The Hannibal Storm

On November 11, 2006, a storm formed over the German city of Tuttlingen. At first, the inhabitants of the city thought it was a natural occurance… but it wouldn’t break up. Then, strange things started to happen. Electronics didn’t work right. Animals were acting nervous, irritable, then disappeared completely. On the third day, all contact to the city was lost, and the storm moved on towards the East. Investigators were sent in, but they found the city empty, with no signs of struggle or any remnants of the inhabitants or any other living thing. Even their pets were gone. An area of roughly twelve square kilometers, now completely devoid of human or domesticated life.

Meanwhile, the storm moved towards Stokach, moving over Neuhausen ob Eck before turning South. That city, too, was completely wiped out, leaving behind only the buildings – though this time, domesticated animals were not touched, only humans vanished, save for one four-year-old boy who was left nearly catatonic and unable to tell anyone what had happened – if he even knew.

It had nearly reached Stokach when several local superhero groups (and a few supervillains) banded together to try and find the cause of the storm. Just when they were about to enter, though, the storm suddenly vanished, leaving no traces behind.

Two weeks later, the storm reformed over Radolfzell, cutting off all communication before moving on a few hours later, too quickly for any meaningful response to be mounted. The city was, once again, bereft of all human life – and all animal life, too. Not just domesticated animals, but all animals. Even those that lived beneath the ground.

The storm moved on South, vanishing all humans that didn’t evacuate in time. Any metahuman response was met with it either disappearing for a few hours before reforming further South, or the metahumans vanishing.

On the thirty-first of December, the storm began crossing the Alps. It was then that a British newspaper called it, jokingly, ‘the Hannibal Storm’ – a name which stuck.

It was in the middle of its crossing of the Alps that the biggest assault on the strange weather phenomenon – though most were sure a metahuman was responsible, no signs of such were actually found – was launched. An assault that failed, miserably, costing fifty lives, including that of the Eighth Chevalier. Only five heroes survived – one of them Lady Light, who carried the other four to safety, very nearly succumbing to grievous wounds that had been inflicted to her during the battle. Of the four she saved, only one was still sane – the future Shining Guardian member Fleur, who was left traumatized and in need of therapy.

The Hannibal Storm dispersed after the battle, only to reform a month later near Saint Petersburg, engulfing the Eastern half of the city for nearly two days before it moved on South, leaving it empty of life. Several attempts by the Sovjet forces to stop or capture the Hannibal Storm only cost them the lives of some of their best heroes.

For three months, the storm moved in an erratic pattern across the Sovjet territory in Europe, before it left and moved towards Italy in a very nearly straight line.

After half a year of relatively slow but unstoppable progress, it reached the town of Azzano Decimo – just when Desolation-in-Light appeared above the city.

Due to the nature of the two S-Class events, information on what followed is scarce. What little is known, though, is that Desolation-in-Light left after nearly three days of battle against whatever was inside the storm. The Hannibal Storm continued its move, massively diminished but not defeated.

It was at that exact moment, after it had been weakened by her daughter, that Lady Light mounted an all-out assault upon the storm, taking all five Shining Guardians, the Dark, the Dark Five, several independent heroes and villains, a delegation of the Sovjet Union, a delegation of metahumans and Subjugators from GAIN, Queen Madeleine and three members of her Queensguard.

After two hours, the fight was over. One member of the Shining Guardians – Fleur’s predecessor – and one of the Dark Five had fallen, as had the entire Sovjet delegation, the metahuman delegation from GAIN and one of the Queensguard, as well as nearly all the Independents. Only Lady Light, the Dark, Severance and Madeleine were still conscious at the end of the battle.

It has never been reported what exactly they found at the center of the storm – but just a week later, the Tartarus Star project was greenlighted, the satellite prison completed and whatever they found there was taken up into orbit, to become the first and central prisoner of the installation.

Tachyon

July 7, 1995: Jason Orwell, aged fifty, is stabbed to death in broad daylight, in the middle of London, killed by a single strike to his heart. No one observes the murder. There are no traces found of the culprit, and Mr Orwell didn’t have any known enemies that might be responsible – he was just a butcher. A local research lab records a sudden burst of strange, unnatural particles in the area, but no further conclusions are drawn.

July 28: Le Aimei is stabbed to death in her bed in the baby ward of the Hong Kong Central Hospital. She is found by a nurse with a single stab wound to the heart. A burst of some kind of strange energy is felt by several local energy manipulators.

January 12, 1996: Svetlana Toschev is found dead in her apartment in Vladivostok, killed by a single stab wound to her heart. She is just twenty-two years old at the time of her murder. Two hours later, her brother Vladimir, who is studying medicine in Harvard, is killed in the middle of a seminar in the same manner. One student mentions seeing a red-and-white blur rush through the room, but no one can corroborate this observation. A local lab records a strange burst of foreign particles that vanish before they can be properly analysed.

January 13: The entire Toschev family, including every family with connections through marriage, is killed, every single member – from twelve babies all the way to two elderly men living in assisted living facilities, are murdered by way of knife wounds to their hearts, despite being spread out over half of Russia and a good part of the USA. The strange particles are recorded in several of the locations where the murders take place and authorities (as well as several newspapers) take notice.

January 15: the Guardian publishes an article titled ‘Tachyon’, describing the bizarre string of murders. It also connects four more murders over the last six months to the metahuman now known as ‘Tachyon’. An hour after the article is published, all the employees of the Guardian, as well as their immediate family members, are murdered by being stabbed into the heart. Three eye witnesses report a red-and-white blur responsible for the attacks.

January 16: The British Prime Minister declares a day of mourning for the murdered people. He holds an address to the nation, but is stabbed halfway through, despite a heavy presence of government metahumans for protection, killed live on national television. The cameras catch a single frame of a man in a red-and-white bodysuit covering him from head to toe. The mask stretches across his face, without any openings. His suit is mostly pure white, save for his crotch, the inside of his thighs, the back of his knees, the back of his upper arms, the fold of his elbows and his throat and neck. He is caught in the middle of a sprint, holding a simple but high-quality kitchen knife in his right hand. A burst of those same strange particles accompanies his passage.

January 18 – June 22: Tachyon commits fifteen murders without any pattern or connection between the victims, all across the world. Due to the rather mundane means by which he murders, analysts assume that many, many more murders are actually committed, but not reported – these fifteen are merely the ones during which the foreign particles or a red-and-white blur were observed.

June 23: During a fight between the Twelve Judges and a short-lived group of villains called ‘Die Nibelungenritter’, Tachyon murders Roth, a member of the Judges. He manages to snap her neck despite her extreme toughness. It is concluded that he must actually be a true speedster, though no one is sure how he avoids collateral damage despite that fact.

September 29: After several months during which Tachyon made no recorded appearances, he struck again during a fight against Desolation-in-Light, killing four superheroes by breaking the necks of three and stabbing a fourth in the heart – then proceeding to murder seven villains who were helping out during the fight and assaulting Lady Light, though she managed to repel him before he could harm her.

February 20, 1997: after several failed attempts to trap Tachyon, and a lot of brainpower being focused on figuring out his capabilities, it is concluded that he somehow combines the strengths of all known types of speedsters – being both capable of true super speed and of partially negating the laws of physics, so as not to tear up the ground beneath his feet or shatter all glass in his passage. He appears capable of exerting his full strength and speed, yet still make normally impossible turns. In short, he has all the strengths of all speedster types, but none of their usual weaknesses. He is classified as an S-Class threat and an international death warrant is issued.

Ever since then, Tachyon has been randomly murdering people all across the globe, usually one or two a month, though he hasn’t repeated any of his early killing sprees since. No one’s been able to so much as inconvenience him since. It is assumed that he either acts entirely on impulse or has some kind of secondary ability that confuses precognitives trying to predict his movements.

The Living Trinity

Three girls – Noelle Alden, Ciara Hallen and Merle Fion – manifest under unknown circumstances at the age of fifteen, on the first day of March twenty-oh-seven. They had been friends since early childhood, each having at least one parent who was a member of the United Heroes San Francisco Division.

Calling themselves Move, Mold & Make, the three proceed to take over their entire neighborhood.

Noelle Alden, now named Move, acts as the leader of the three, being the most stable after their manifestation. Her power allows her to move anything she can accurately perceive to any location she can accurately perceive or picture in her mind – or she can just randomly send her target anywhere. More disconcerting is the fact that she can teleport only parts of her targets away – or into other things. She can essentially kill anyone within her sight, provided they are not somehow protected against such an ability. There appears to be no limit to her range, though she never moved anything outside the atmosphere. She could also teleport herself, as well as teleport her two friends without having to actually see them directly.

Ciara Hallen, Mold, was the most sadistic of the three, delighting in using her power in the most twisted, cruel way she could come up with. Much like Move, her power was very simple, and very powerful – she could reshape, or mold, anything she could accurately perceive into any shape she could imagine, even changing its composition to a degree – turning flesh into stone, or concrete into plants. Her molding was permanent when applied to non-human targets, while it would wear off, in time, when used on humans – unless it killed them or she kept concentrating on the modifications. She could also use her power to heal herself and her friends from nearly any harm anyone ever managed to cause them, provided she was conscious. Some reports claim she could even revive her two friends from the dead.

Merle Fion, Make, turned out to be the least stable member of the Living Trinity – a name she came up with, apparently – and, by far, the most powerful. Fortunately, she was barely functional without at least one of her friends around to take care of her. Unfortunately, she was quite deadly with her power. Make’s power allowed her to, well, make anything she could imagine. From simple force-fields all the way to elaborate monsters, heroes and villains with their own powers, she could make anything – provided she focused on it. So long as her focus was not disrupted, her creations remained. Obviously, the more creations she maintained at a time, the less elaborate they were – but if focusing on a single idea, she could create what would probably count as an A-Class threat on its own… except her creations could be adjusted with just a moment’s thought, and recovered from any damage so long as her focus remained on them. Her power was – and still is – so vast, she could actually create sentient beings with distinct personalities and the ability to be far more… stable and intelligent than she ever was, though they tended to deteriorate over time, as she lost interest in them.

As if these abilities were not enough, the three were capable of heterodyning their powers not just easily but casually. Though the resulting abilities were not much use in direct combat – they worked on too big a scale to be too useful in the heat of battle – they allowed them to fortify their ‘realm’ by quite literally breaking reality, moving bits and pieces between dimensions, erecting barriers, portals and twists of time and space. Within two months, the entire greater San Francisco area had been turned into a huge demented playground for the three of them, and they most certainly had their fun with it.

The Living Trinity terrorized their home city for nearly two years, as repeated attempts at liberating it failed, taking many lives – though not as many as one might expect, as the three of them were quite averse to killing (most of the time). Even Mold preferred her enemies to live (and suffer), nevermind sparing civilians so she could play with them again and again. Make rarely bothered to finish anyone off, as she tended to quickly lose interest in any battle. And Move was too pragmatic to start killing senselessly, as she knew it would invite an even more extreme response from their many, many enemies.

It wasn’t until the United Heroes mounted a greater incursion into their playground, near the end of the first half of their second year, that things spiraled out of control. During the battle, the three of them lost control of their powers and ended up killing several of the heroes, and an undisclosed number of civilians, causing wide-spread damage in the entire area.

Afterwards, they became even less stable than before, their games turning more and more cruel, with a steadily mounting death toll.

Finally, as it seemed that the situation was no longer salvageable – the US government was ready to condemn the area and declare it lost, the plan being to build a massive wall around it to prevent anyone from getting inside (and, hopefully, out) – Lady Light and the Dark ordered all surveillance of the area to be discontinued, and recalled all troops, metahuman and otherwise. Due to the desperation at the time, the government obeyed, and the two of them entered the area.

What followed is not really known. Some rumors say that Lady Light and the Dark heterodyned their powers. Some speak about the near-legendary achievement of stage two heterodyning, a occurance that has only been recorded a handful of times since the beginning of metahuman history – and some few speak of something entirely different, some kind of power they have kept secret to this day.

Whatever they did, it worked. The Living Trinity was captured, and all three girls were put into stasis cells, sealed in Tartarus Star. Most of the damage they did to the area – that is, the twists in reality – was fixed, or at least removed by way of massive damage. When asked why she and the Dark didn’t do this sooner, Lady Light replied that, “The situation had not devolved enough to warrant the risk.”

No one dared ask why they haven’t done whatever they did to stop DiL… or perhaps if they tried and failed, some time. Few want to even contemplate it.

Meanwhile, the Living Trinity sleeps in their orbital prison, locked away from the world.

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Brennus Files 07: Legacy of Heroes

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Chevalier

The name of Chevalier has been passed down almost since the beginning of superheroes, and is strongly associated with knightly ideals and a history of self-sacrifice.

The original Chevalier was one of the first and definitely the most beloved hero of France. His true identity has never been made public, as he believed that he should be more symbol than man to the people. In that tradition, no Chevalier’s name has ever been released to the public.

As a consequence of this practice, there is little to be said about the bearers apart from their caped lifes.

The original Chevalier first appeared in 1924, taking down a human trafficking ring based in Paris. He was wearing full plate armor and wielded a sword and a shield with a cross and the fleur-de-lys in gold. His power allowed him to draw foes – and only foes – into a pocket dimensions, so that they may fight one-on-one (or one-on-two, three, four… he was never shy about taking on bad odds). While he was generally stronger and tougher than normal, his powers were further jacked up within said pocket dimension, making him nigh-invincible within it (at least against the normal criminal – nowadays, he’d probably just be an average cape, if one only takes raw power into account). Since he couldn’t take allies into these ‘battlefields’, and he preferred not to endanger others, he mostly worked alone, further feeding the mystery around the character.
Unlike many early superheroes, Chevalier ascribed to a strict no-kill policy – there is only one known case where he fought with lethal intent.
He met his end during Weisswald’s invasion of France. The French army and their superheroes were not prepared, and were caught off-guard when Weisswald attacked them personally, along with his strongest fighters – a small army of metahumans, nearly thirty in number; an unimaginable force, at that time. In a desperate attempt to stall them and buy his allies time to evacuate the Northeastern part of France, as well as regroup and fortify, Chevalier drew the entire attacking force of metahumans into his pocket dimension, including Weisswald himself.
There is no record of the fight within, but he managed to hold out for five days, taking down ten of his enemies, including being the first person to land a hit on Weisswald (he retained a scar on his left cheek for the rest of his life).
His sacrifice allowed the French superheroes and soldiers to hold off Weisswald’s mundane army while the civilians were being evacuated.

Afterwards, Weisswald proved to be so impressed by his deed that he not only returned the Chevalier’s corpse to the French, but also declared a two-day armistice to allow for a proper hero’s burial (though he also used those two days to regroup his troops and prepare an even more brutal assault). During said speech, Weisswald spoke of ‘her sacrifice’, revealing to the world that Chevalier had actually been a woman (she later became a feminist icon nearly on par with Lady Light, and eclipsing her in France).

Later on, Weisswald declared her gravesite off-limits for his troops, provided it wasn’t used for military purposes. As such, it became a civilian shelter, where French nationals went to escape Weisswald’s camps. It has been estimated that more than five thousand people survived the war solely because of said shelter.

To this day, the seven days that Chevalier bought the French army are considered national holidays, during which girls dress as knights, or just generally in men’s clothing.

Chevalier II: The original Chevalier’s ‘squire’, Ecuyer, took up her name during her burial, taking an oath to defend her ideals until the day he died – which he did, years later, during an ill-fated attack on Berlin, an attempt to decapacitate the enemy warmachine. When the attack was proven futile, the Chevalier once again laid down his life, covering the retreat of his allies against Weisswald’s praetorian guard. His corpse, too, was returned to France (what little of it remained at the time).
His power allowed him to make any inanimate object he was in contact with indestructible and also incredibly easy to handle for himself, while retaining its actual weight. As such, he wielded a full-plate armor and a huge sword larger than himself, wielding them as if they were feather-weights. He bore the cross-and-fleur-de-lys on his sword, engraved into the blade.

Chevalier III: This man, too, was the squire of his predecessor and took up his mantle. He, too, fell in the fight against Weisswald during the closing years of the war, dying in the same battle that claimed Brightchild’s life, fighting and killing the Sturmwaffe, one of Weisswald’s top fighters, at the cost of his own life.
He was one of the early monstrous metahumans, a gryphon-like man with enhanced strength and toughness, winged flight and a piercing scream that could disorient enemies without harming allies. He bore the Chevalier’s emblem on a tabard, as he eschewed armor.

Chevalier IV: After the war ended, many argued that it might be best to put the name of Chevalier to rest along with it, keeping the legacy unspoiled. However, just three years later, a young man – half a child – took up the name on his own, the first Chevalier to be completely unrelated to the original. After two years, the public relented and accepted him as the new Chevalier, continuing the legacy. He served faithfully until he vanished in nineteen-sixty-nine, never to be heard from again.
Unlike the previous Chevaliers, the fourth had less physical powers, possessing an eclectic mix of minor powers that worked together to make him an extremely capable team leader (and a competent enough fighter on his own, though not to the level of his predecessors). He could make allies braver, more confident, synchronising them to let them work better together; he enhanced their physical capacity in minor ways, had a kind of ‘battlefield perception’ and a very powerful danger sense.
He wore the emblem on his cape.

Chevalier V: Also known as Le Bleu for his blue armor, this man took up the cape after the fourth disappeared and served faithfully and exceptionally for two decades, longer than any other Chevalier, until he was killed by a Spiteborn Blossom in a great effort to destroy an Acre that had been hidden and grown beneath Paris. He took his foe down with him, initiating the collapse of the Acre with his last strike.
Returning to the more martial roots of the cape, the fifth had a powerful, though short-ranged hydrokinesis, fighting with an afterimage made of water that he drew from to strike his opponents and defend against attacks. He could move at incredibly speeds when completely submerged in water, as well as regenerate almost any damage within seconds.
His blue armor bore the emblem on its back.

Chevalier VI: The sixth is generally considered to be the weirdest bearer of the title – more a jester than a knight, he spent his time off the job as a stand-up comedian (in full costume), filling entire sports arenas with adoring fans. As such, many called him the Laughing Knight, and he bore that name with great pride.
He served his country for five years, until he was killed in battle with the Dark in nineteen-eighty-six.
The sixth’s power made him very nearly immortal – no matter how much damage he took, he’d just ‘snap back’ instantly, completely pristine and unharmed, and go on fighting. He also had access to what he called his ‘Swordspace’, an extradimensional pocket from which he could draw a variety of weapons (usually swords and hammers) which were imbued with a variety of effects (usually enhanced striking power and some manner of elemental manipulation).
He bore the emblem on his breastplate and back.

Chevalier VII: The Quiet One, this Chevalier never spoke a word anyone heard. He did his duty with little fanfare, until he died in nineteen-ninety while battling DiL.
His power allowed him to cancel out all other powers within a hundred feet of himself, as well as dampening sounds, and he possessed some enhanced toughness and speed. He fought with a sword-shaped taser (and a real sword for backup), as well as a shield which bore the Chevalier’s emblem.

Chevalier VIII: It took four years after the fall of the Quiet One to choose a new Chevalier. This one often commented on how he felt unworthy of his title, but that someone had to be the Chevalier, and he’d hold the mantle until someone truly worthy was found.
Despite his lackluster self-confidence, the eighth more than lived up to the title, keeping the good name of the Chevalier going until nineteen-ninety-seven, when the Hannibal Storm crossed the Alps and he plunged into it, trying to find a way to shut it down – though he failed, and paid for it with his life.
The Eighth’s power was a kind of adaptive enhancement – his power could enhance his strength, speed, toughness, perception and recovery to varying degrees, distributing a set amount of power among these attributes. He had no conscious control over it. He fought in a fullbody armor that was styled like traditional knight’s armor and wielded a sword and shield with the emblem.

Chevalier IX: The Shining Knight, the ninth Chevalier took up the mantle during a difficult period in France when no less than three S-Class threats were raging through the region – the Hannibal Storm that slew his predecessor, a new Spiteborn Acre beneath Strasbourg and a mad ‘King’ with an army of orcs trying to take over Paris.
His performance was more than exemplary, as he slew the Orc King, supported the destruction of the Acre and was instrumental in the ultimate defeat and capture of the Hannibal Storm. He continued to serve his country for nearly a decade, until he was caught up in the London Nightmare during a vacation of his, dying in battle against Heretic and Hemming. France declared three days of national grief in his honor, and though his corpse was never recovered, he received a hero’s burial.
The Ninth’s power allowed him to declare one enemy, and gain powers suited to challenging that one enemy on equal grounds. Unfortunately, he wasn’t capable of ‘targeting’ DiL with this ability.
He bore the emblem on his chest, wearing a white-and-gold skinsuit styled to evoke the image of armor, and a huge cape.

Chevalier X: The Ninth left even larger shoes to fill than usual for the mantle, and the tenth never really lived up to this ideal. He wasn’t a bad hero, but he never really did anything of as much note as his predecessors, though he himself never seemed to mind. He fell in twenty-oh-ten when he supported the American heroes in their campaign against the Living Trinity.
His power allowed him to grow into a giant form, with a proportional increase in toughness and strength, with an exceptional regenerative ability during the process of shrinking down (as his wounds would shrink exponentially faster than the rest of him, leaving him with only minor damage. His sword and shield would grow with him, becoming far more durable as well as recovering damage when shrunk down.
He bore the emblem on his shield.

Chevalier XI: Also known as ‘the Blackguard’, the eleventh Chevalier is so far the only known scion of the name who betrayed its ideals, turning to villainy a year after he took up the mantle. He has yet to be brought down…
His power makes him an exceptionally dangerous and vicious combatant. He can absorb any material he touches – including other humans – to shore up damage, becoming tougher, stronger and adding weapons to his form. He becomes even more dangerous when he manages to use it on a metahuman, as he temporarily gains their powers on top of his own. Fortunately, the effect is not permanent, as his power slowly breaks down the absorbed material, until he is fully human and physically himself again. As such, he has to keep absorbing material to retain his strength and toughness.
He used to form the emblem on some part of his body, depending on what material he had currently absorbed.

Chevalier XII: There have been several aspirants to this title, but no one has been able to bring down the Blackguard yet – they were all either killed or driven off. France is still waiting for a new hero to come and reclaim the name and symbol of her most beloved scion.

Doc Feral and the Feral Family

The original Doc Feral, Bruce Bransteel, was one of the pre-eminent contrivers of the pre-WWII era, an ‘adventurer scientist’ who travelled all across the world in his pursuit of justice. His power revolved around a secret ‘formula’ which could bestow a variety of powers to anyone who drank it – though with side-effects if used by anyone other than Doc Feral himself.

Being of exceptional charisma, the self-declared Doctor (he didn’t actually hold an academic title) gathered a faithful following of fellow adventurers, mostly teenagers, one of whom manifested as a contriver as well, with a nearly identical technique (he used injections instead of ingested formulas).

The original Doc Feral became one of the founding members of the Shining Guardians, and his successors have held up said tradition. Ever since world war one, the Feral Family (as this group is known) has always included more than one contriver, of whom the most capable one would bear the title of Doc Feral, until he or she either died, passed it on or lost the title to an majority vote from the other members. Many of the older bearers of the title are still alive and support the younger generation in various ways.

The family is well-known for its reliance on heterodyning – as all members are contrivers, and all of them ascribe to some variation of the power formula, they usually operate by synchronising similar powers (such as having a squad of blasters coordinate to fuse their powers into something greater. Though most members are rather weak individually, the family as a whole can be considered an A-Class combatant.

Currently, the twenty-sixth Doc Feral is leading the family as they act as the leaders of the North American division of the United Heroes. Also known as the ‘Feral Mom’ (a nickname she quite despises), she relies on a specialised subset of the formula that induces physical changes, mainly various form of animal shapes with a variety of powers.

Amaterasu

Asuka Kagurasaki was just fourteen years old when she married the son of the Japanese emperor – only to see him brutally murdered by Weisswald, two years later.

She manifested on the spot, just as Weisswald was preparing to kill her. It was only due to her inexperience and panic that he survived her opening strike, which incinerated his left arm and killed two members of his praetorian guard before they even realised there was something wrong.

It is generally agreed that, had Asuka had any prior combat training, the terror of Weisswald could have been stopped right then and there. Even so, he was driven off, and then had to flee the country entirely when Lady Light and the Dark joined forces with Amaterasu.

Unfortunately, she was unwilling to actually leave her country in order to pursue Weisswald, preferring to stay behind and pacify it, bringing down the agents left behind by the Tyrant as well as uppity criminal elements. Though she did then join the war effort against Weisswald, he had made plans for her by then, and was capable of weathering her assault, even though no one ever found a way to efficiently counter her power (apart from staying out of its range).

Initially, it was assumed that Amaterasus’ power was a crude pyrokinesis – the ability to incinerate anything within roughly a hundred and sixty feet of her from the inside out. She also had an extra sense that allowed her to perceive every exertion of force within said range – such as the force exerted by muscles within a human body, or by a travelling projectile. As such, anyone who stood within her range lived and died upon her whim – she could reach into and burn even the strongest metahuman. And she herself was effectively immune to any and all physical attacks.

Later it turned out that her power was far more than just that – it was more comparable to a very crude telekinesis. The incineration was achieved by an undirected burst of telekinesis, generated within the target, tearing their bodies apart while setting them ablaze with the heat of the friction. Once she learned to direct this burst, she could use it to move objects along straight lines at very great speeds – including herself. She could effectively turn any solid matter (liquids could only be detonated on the spot) into a lethal projectile, allowing her to attack targets far outside her range, as well as fight targets within it with less lethal means than her standard attack.

Amaterasu quickly gained fame across the world, and even the Royal Family accepted her as a full member, despite her not having carried out any heirs to the throne and her husband being dead – but she was simply too powerful to ignore, and frankly far too important.

Despite Japan’s push to unify and standardise all metahumans as Sentais, Amaterasu was allowed to retain an independent identity, partly due to her personal importance and partly because she styled herself in a traditional manner (she wore rich traditional robes styled to evoke a priestly look). This would become part of her legacy, later on (more on that later).

Asuka fought for the prosperity and safety of her country until nineteen-sixty-nine, when she was enthralled by her own son from her second marriage and forced to first kill her three daughters, then herself. Afterwards, her husband tracked down and killed their son, before committing ritual suicide, stating grief over the loss of his family and shame over the monster his son had become as his reasons, thus ending the story of Japan’s greatest heroine.

But she would not be forgotten, as Japan declared her a national hero and an example for all to follow. In her memory, they have made a special exception in the Sentai system, allowing their most exceptional heroes to discard the uniform of the Sentai in favour of more personalised (though preferably traditionally inspired) garb and names. These elite few are considered Japan’s answer to the Shining Guardians.

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Brennus Files 06: Go, go Power Rangers!

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Go, go Power Rangers!

Go, go Power Rangers!
Go, go Power Rangers!
Mighty Morphin Power Rangers!

Go, go Power Rangers!
Go, go Power Rangers!
Go, go Power Rangers!
You Mighty Morphin Power Rangers!

Many a history that may have been was derailed with Point Zero, but few countries took such a strange turn as the country of Japan did. At first, metahumans were a very welcome sight in the land of the rising sun, for it was still in the throws of extreme nationalism, and a high incidence (relatively to the rest of the world, at the time) of manifestations (there were no less than forty-three known metahumans active in Japan by the end of the Thirties, and almost a hundred of them by nineteen-forty, almost twice as much as in China and almost at the level of Australia, Africa and the America).
And just to make things even more favourable for metahumans, nearly the entire imperial family had manifested by the end of the Twenties; Emperor Hirohito was one of the most powerful metahumans of the time, a high-powered weather controller; this, as well as a series of very successful expansions into Chinese territory, invigorated Japanese national pride, and many said that Japan had now entered a Golden Age…

That is, until Weisswald came along, of course.

The shock and upheaval that he caused, not just to Japan’s country but to their very culture can’t be overstated.

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Brennus Files 05: Threat Classifications

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Threat Classifications are a tricky thing – they are difficult to assign, and prone to change over time. Not to mention that they don’t necessarily have anything to do with combat ability or raw destructive power – in fact, of the four known metahumans to hold the highest possible rating, only half have outright destructive, combat-focused powers. There are even a few baseline humans, typically those who associate heavily with other metahumans and thus gain influence over them, who are given these classifications.

Official Classifications in America are assigned by the Department for Supernatural Affairs (DSA), though the United Heroes and the Police usually give a lot of input, and may assign temporary classifications.

Internationally, the United Supernatural Committee, a part of the PATO, handles these classifications.

Generally, these descriptors are only given to villains and vigilantes, but many heroes, as well as powerful metahuman political figures also carry one.

Note: A classification may be given a “+” or “-” descriptor, identify the individual as especially dangerous within that threat class, or less dangerous than most of said class.

E-Class

Also known as the Kitchen Sink Class, this classification is the minimal class assigned to all metahumans, simply due to the volatile nature of powers, the impossibility of perfectly analyzing and predicting them. It is of no real importance, in the great scheme of things, and few bother ever mentioning it, as calling a person an E-Class threat is the same as saying “not dangerous enough in any way to qualify for the real classifications”.

D-Class

This is the second-most often applied classification, describing mostly metahumans (as well as a few very successful baseline operatives). It describes individuals who can threaten any baseline human, physically or mentally, by virtue of their power alone, without factoring in training, as well as the opposite, highly-trained individuals that can threaten any baseline human by virtue of training alone (as such, it can apply to a lot of baseline criminals, soldiers and policement, though it is very, very rarely applied to exceptional cases).

C-Class

This is the most common classification applied to metahumans whose power alone or power and  training combined can challenge entire groups of professional baseline fighters – be they military, criminal or any other professional unit. Usually, all superheroes and villains rate at least a C- rating.

B-Class

Now we get into the meat of things – those metahumans who really give the powers that be a headache. Of the three high classes, B-Class is by far the most common, comprising more than seventy percent of all classified metahumans above C-Class. Metahumans in this class are beyond the ability of anything less than a small army of baseline humans to take him or her down, or has some manner of connection or influence that allows them to defy baseline attempts of being taken down, as well as the willingness to use said abilities to cause damage to society in some way. It can also be applied to metahumans whose powers are, in and of themselves, going to cause low- to mid-level trouble (like most gadgeteers, limited mind controllers or power enhancers). Metahumans from this level and up are generally kept under close scrutiny by the government, though generally not to the point of antagonizing them – and, in fact, are treated very favourably when it comes to using their powers for the “good guys”. For example, a B-Class combat-focused metahuman who joins the army will generally make five to seven times the wage of any other personnel of the same rank.

A-Class

This is where things get really problematic. For the longest time, A-Class was the highest class assigned to metahumans, applying to all those individuals judged impossible or extremely unlikely to take down without using metahumans of comparable power, or several metahumans with fitting powers. Lady Light and the Dark were both among the first to be given this classification, when they were first introduced in the mid-thirties. An A-Class metahuman in government employ generally makes ten to twelve times the wage of baselines of the same or similar function, and that doesn’t even factor in what some can do in the private market (such as as part of Private Security Companies – metahuman bodyguards are sought after to incredible degrees).

S-Class

Here comes the big one. Well, second-biggest, but that’s a recent development. S-Class metahumans are the nightmare of every democrat or socialist – individuals who, by dint of power alone, power and training or connections are capable of threatening entire cities or even countries, threats on a global scale. They are generally capable of shrugging off anything but concentrated metahuman attempts at taking them down, either through sheer toughness, mobility or obfuscation, capable of causing massive damage to or subvert either material, mental, economic or social structures of society. Universal telepaths, for example, are usually rated as such due to the many, many ways in which they can cause said subversion, but it also applies to nearly all so-called ‘broken’ metahumans – monstrosities such as  Hastur, Weisswald and Queen Bee.

It also applies to such persons as Lady Light, whose cultural weight and influence on the hero community (not to mention connections to the Dark and leading politicians) would allow her to cause incredible damage to the world, rivaling even her daughter Desolation-in-Light, should she go bad – or die (one shudders to think how the Dark or Gloom Glimmer, not to mention the Shining Guardians – two of whom are S-Class threats in and of themselves, and all of whom consider her a kind of mother to themselves – would react to her death).

Another special member of this classification was Lara Appleton, Ember’s mother. Even though the mere thought of her threatening so much as a cripple in a wheelchair was laughable, the simple fact that she was the mother – and the closest confidante – of Ember bumped her up to this level.

S+

This classification was originally created for Desolation-in-Light alone, but soon thereafter, Emyr Blackhill (also known as The Godking of Mars) was raised to this level, and they were soon joined by Ember.

S+ metahumans – and this classification applies solely to metahumans – are those few individuals whose mere existence is a threat to global security, and whose every action is unlikely to do anything other than make things worse.

They are also, one and all, considered effectively immortal, or at least so close that it makes no difference – the only member of the group that was killed, Emyr Blackhill, could only be killed by a power that is pretty much unique in its unrestrained lethality, and which was lost during that last, barely known battle on Mars. And yet, to this day, the repercussions of his none too brief rule are still being felt all across the globe.

And one can make a pretty convincing argument that the man who single-handedly conquered the entire planet Earth in five days was, overall, the least dangerous of the three S+ threats known to the world.

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Brennus Files 04: Monsters of Yore

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These are the monsters that make the Dark seem not so bad.

Dread Roger

The very, very first S-Class metahuman, Dread Roger was a supervillain of the late twenties and early thirties. Little is known about his past, other than his Nationality – he spoke with a Dutch accent, though he did use the English language. A self-styled “Heir to Blackbeard”, his powers allowed him to terrorize the world for seven years, before he mysteriously vanished – the world simply wasn’t ready to deal with someone of his abilities.

His powers were multilayered:

  • He was tough enough to go toe to toe with a normal-sized Kraquok and shrug off even military rifle rounds of the time. His strength matched his toughness, and his reaction speed allowed him to cut bullets out of the air.
  • His Captain’s Uniform gave him the ability to fly, and his cutlass could cut through solid steel and his flintgun could blow up cars.
  • His main power created a pirate ship that could fly – and, as he put it, “sail across the oceans of reality”. It was self-repairing, self-flying, had cannons that could take down buildings and could evade most pursuit by escaping into other dimensions (one theory as to his disappearance is that he ran afoul of something even he couldn’t deal with, in some other dimension). What was most terrifying, though, was his crew. He could make deals with people, taking them into his crew. His crewmembers were empowered by him, becoming monstrous and immortal – no matter what happened to them, they would be reborn on his ship, after a while. The only limit was the maximal capacity of his ship (around 100 people, no one ever got the exact number out of him).
  • The top three reasons for joining his crew, back then: Terminal Illness, Greed, Flight from Enemies
  • Estimates put about four thousand deaths to his name, and several million dollars of damage (at a time where that was an incredible amount of money).

 

Queen Bee

Queen Bee surfaced in the late fifties in Southern Iran – at least that’s where her first colony was stationed. She was a monstrous being, a twisted bee-woman the size of a horse who implanted her eggs into the bodies of her victims. The eggs hatched, and her children worked their way up into the brain of their host, taking over their bodies. Depending on their caste – worker, warrior, spy or bodyguard for the queen – they developed different mutations and powers, and shared a hive mind with her as the center and master controller.

Ironically, Queen Bee did not meet her end at the hands of any hero – but at the hands of Weisswald. In 1958, she attacked and killed a whole division of his metahuman army near the Turkish border – as she was quite unwilling to negotiate with him, he set out to take her down. The following battle – which he won, if barely – contributed greatly to giving the PATO and the Sovjet Union time to recuperate, gather their forces and plan how to strike back. Despite the terror she caused – nearly a hundred thousand people are supposed to have died at the hands of the Queen Bee and her “children” – she is considered one of the main reasons for the allied victory (apart from Lady Lights near-legendary rampage after the death of Brightchild).

 

The Nightmare Sun

In 1983, a glowing figure appeared over the Vietnamese city of Hue. Within three hours, the city had been entirely depopulated, and the Nightmare Sun flew out onto the ocean.

Three weeks later, it appeared at the coast of Ecuador and flew in a straight line towards the Atlantic Ocean, before swerving South to enter Brazil, and continuing towards the Southernmost tip of the continent.

Whomever its cruel light touched saw their own shadow come to life, rise from the ground and become… something. Whatever they feared mosts, monstrosities that embodied their each and every fear and shame. Many died simply from looking at them, their hearts ceasing their function from the shock. Many more died when the monstrosities went on a rampage – even the death of their creators did not stop these monsters, and each of them was hard to put down to say the least. The more powerful the person was that spawned them, the more powerful the shadows were. They also seemed to react strongly to powers that related to creating or intensifying light – shadows of such people were even more powerful.

The Nightmare Sun itself was a being made of pure light. There was no body, nothing to attack. It did not even seem to have a mind, or at least it was utterly immune and undetectable for mental powers. No one, not even Lady Light and the Dark, were able to so much as slow it down – only mitigate the damage its spawn caused (they did prove to be some of the few people immune to its power – fortunately, the world never had to find out what the shadow of Lady Light would have been capable of).

A week and a half after it appeared at the South American shore, the Nightmare Sun vanished. There was only a single, unreliable eye witness report – a small child that had escaped its light until the last moment – and when its shadow rose, it was immediately crushed underfoot by what it described as “that funny mirror man”. She went on to describe him punching the Nightmare Sun so hard “he punched it into another world”. Neither the Nightmare Sun nor the mirror man were ever seen again, as far as the world knows.

The final death toll of the Nightmare Sun’s rampage is estimated at about two million people – and the only reason it wasn’t more was because it didn’t specifically target population centers. In fact, to this day, it remains a mystery how and why it took the route it did.

The Iron Dragon

The Iron Dragon held, for the longest time, the distinction of being the oldest operating supervillain, second only to the Dark, with the Matriarch close behind. A mastermind of a villain, he got his start in LA’s Chinatown. His power was rather simple – he could always tell when someone lied. Always. He levereged that into taking over the triads, becoming the first great superpowered crime boss (the Dark was still flying solo at the time, save for his sidekick Kraquok).

At first, the man who called himself the Iron Dragon (it’s not known if he was actually of Chinese descent, despite his style – he always wore a mask) simply took over the local triad and profited from normal crime.

Then, two years after he first came to power, a group of superheroes managed to take his operation apart, and he fled the country when the government came after him.

For five years, no one in the West heard of the Iron Dragon, and he was thought either dead, or retired on his substantial private coffers.

Then, rumors came in of a new mastermind in the Chinese Empire, which was then still independent of the Sovjet Union. Many dismissed them out of hand – the Emperor did not tolerate supervillains, and the empire was, at the time, the most powerful police state in the world, even more so than the Sovjet Union. And these stories spoke of a man calling himself the Iron Dragon, who was leading a war against the Emperor, demanding the throne for himself.

A year later, the Iron Dragon had taken over, declaring himself Emperor. What follows is sketchy, at best. There were stories of Eugenics programs, of him trying to breed a new race of pure metahumans. There were stories of rape camps, where normal women and metahuman women who opposed him both were used by metahuman men to breed more children with the “metahuman gene”. But no one in the West cared much what happened to a bunch of Chinese people.

It wasn’t until the second world war that people payed attention again – because his ideas seemed quite similar to Weisswalds, and no one wanted Weisswald to get an ally as big as Imperial China. Thus, a team of metahuman spies known as the Dragonslayers were sent into the empire to find out what exactly was going on.

What they found was worse than the rumors. Whatever madness had befallen the Iron Dragon, it had driven him to rework entire cities into breeding camps, under the then still widely believed theory that metahumans were genetically different and could pass on their powers. He had drummed up an army of metahumans – almost all of the lowest level, but still more than anything anyone had known at the time – and was preparing to assault Korea, in order to incorporate the population in his program.

What followed is one of the most legendary and highly fictionalized acts of covert warfare in history, a five year campaign that ended with more than two hundred thousand Chinese dead, and the Iron Dragon slain by one of his own lieutenants. China was so weakened after the “Dragonslayer’s War” that it was easy for the Sovjet Union to absorb it – and the countless metahumans left in the wake of the Iron Dragon’s terror – after Weisswald’s fall, thus contributing in large parts to their modern-day power.

The Godking of Mars

Emyr Blackhill. An author of science fiction novels and short stories. Born to a baker and a professional dancer from London, emigrated to America at the age of twelve. Straight A student, but too lazy to really do much with it apart from writing stories. His parents died in an accident when he was eighteen. He had no close friends. When he was twenty-two, he vanished.

Five years later, scientists were elated when they observed activity on the surface of Mars, using Earth-based telescopes. People couldn’t believe it, but there seemed to be intelligent life on Mars, after all. And it was building something big on the surface. Bigger than any human city, and it seemed to be a single building.

A mere five months after construction began, a structure could be seen. A single grand building, a palace, perhaps, bigger than the State of California.

Five weeks later, the Martian Army invaded Earth, striking simultaneously across the globe, their ships appearing out of strange rifts in space.

Five days later, Emyr Blackhill, self-proclaimed Godking of Mars, had conquered the Planet Earth, with only a few pockets of resistance left (the biggest led by Lady Light and the Dark).

A desperate final plan was hatched, and Lady Light and the Dark attacked the Martian headquarters on Earth (stationed in Roswell, New Mexico) – but it was only a distraction. A small, elite team of heroes and villains hijacked a Martian ship and took one of the rifts to their homeplanet – and to their god’s palace, Gran Gyagas, a building so massive it dwarfed any mortal construction in history.

Five hours later, his people began to fade, their impossible technology falling apart, their very bodies turning into… nothing.

The details of the battle are shrouded in myth, for there were no survivors, but this is known: Gungnir, a young supervillainess under the command of the Dowager, managed to penetrate the Godking’s defenses and slayed him, paying with her very life.

Nothing remained of the Martian Empire but the massive, sprawling palace, and the Godking’s corpse, transfixed, to this day, to his own throne by Gungnir’s spear.

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Brennus Files 03: Metahuman Registration and Business

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Registration

The following rules apply to the members of the PATO; specifically the U.S.A (since 1951), Canada (1934, used as a model), Great Britain (1951), Brazil (1959) and the European Mainland members (1960) and Japan (1951):

There are two levels of registration – the Basic Registration is required for all metahumans and simply means that they notify the government that they have a power, that they can control it and that they don’t plan to use it in an unlawful way. Their power will be registered, rated and kept completely confidental – for example, the United Heroes wouldn’t be given access to this data, unless they were suspected of a crime involving their powers.

Extended Registration is required if:

  1. they wish to use their power on someone other than themselves (healer)
  2. they want to use their power on other peoples’ or public property
  3. they want to open a business or perform a job based on it (teleporting courier)
  4. their power is inherently uncontrollable and/or dangerous to people and property (Gloom Glimmer, Tyche).
  5. Your power falls under the S-Classification.

It requires a metahuman to go through extensive testing, psychological evaluation, basic training (usually three months spent in governmental training facilities OR United Heroes’ training facilities) and agree to certain extended duties and restrictions:

  1. They must notify airport officials if they wish to travel by plane (and might not be allowed – for example, there’s no way any commercial airline would accept Tyche on their planes) – and must be available for emergencies, if their power is applicable (and might get a reduction in travel fee – Gadgeteers or inherent fliers and such are very well-liked).
  2. If they travel into another country, they must notify their particular office for metahumans beforehand that they’ll be entering (and might be denied permission – for example, Tyche might be denied access to a country on the grounds that power is uncontrollable and might cause widespread damage).
  3. If their powers are combat-applicable, than they have to be ready to help during S-Class events, though they are only forced to participate if a government official or UH-approved superhero asks them to.
  4. They are not allowed to knowingly associate with supervillains or habitual criminals in any way and must report them to the nearest lawperson or superhero at the earliest possible time.

Exceptions for using your powers without having to go through the extended registration process are:

  1. Emergencies (like someone using their power to help save people out of a fire or heal the victim of a car crash), so long as it is not habitual – if they keep doing it, it’ll be interpreted as not just chance behaviour but a pattern, and they are thus required to register and gain training (even if they swear never to do it again)
  2. S-Class Events – they get a free pass on those, no matter what
  3. Self-Defence – if they attack you first, you are allowed to strike back. If you kill them or cause permanent damage, then you have to make an extended registration.

Metahumans who undergo extended registration are given certain tax breaks, so long as they hold to the rules and restrictions of such.

Business
As mentioned earlier, earning money with a power requires the extended registration no matter what. Furthermore:

  1. Metahumans must be trained for their chosen profession (a healer would need to study medicine, though with a different curriculum than a normal doctor, depending on the particulars of their power)
  2. They have to prove that they can use their power safely – a teleporter who wants to make a courier service (they exist, yes; one of those very profitable metahuman jobs) would have to prove that he or she can use their power reliably and safely – so no accidental portal cuts, no “ups sorry I ended up within your private property” mishaps and so on.
  3. They have to make it clear that they use powers for their business – a metahuman can’t pose as a normal doctor and secretly use their power for the job, even if they are have the proper registration and training – your clients/patients/customers have to know.
  4. They need a special, more expensive insurance than usual. On the upside, since this insurance is managed with exceptional care, they don’t have to deal with the usual insurance claim problems.

Due the rarity of metahuman powers, metahuman-specific business is very rare and very lucrative, but since it has to be open, it is also subject to prejudice – and vandalism, if opened in the wrong location.

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Brennus Files 02: The World’s Major Players (Part 4)

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Individuals

Lady Light

Yes, she rates an independent entry. This is the Queen of Superheroes, the Mother of Metahumanity. Even if she wasn’t one of the most powerful heroes, and certainly the most experienced, the raw symbolic power she holds cannot be understated. She is considered a goddess in some parts of the world, a messiah or angel in others. Even Sovereign does not forbid her from entering his realm, and even the Sovjet Union always made it clear that they’d welcome her with open arms if she wished to change sides (not to mention that she often spoke before the Red Council, advocating peace and demilitarisation). She also often visits Queen Madeleine for tea and talk.

Beyond that, the United Heroes still see her as their ultimate leader, even if she has relinquished any official power she ever held, leaving the actual leadership of the group to her Shining Guardians and the Board of Directors. The Forresters revere her as one of the creator’s of metahumanity, etc.

Unfortunately, all this responsibility (and then some) has taken a toll on her life, and she spends most of her time teleporting (or, if she really needs to relax for a little, flying) from crisis to crisis, trying to save as many people as possible. However, 1999, she took a three year leave from her work. The results were immediate, with villains everywhere getting uppity – until the Dark declared that he’d ‘chastise’ anyone who tried to exploit her absence (he didn’t demand that anyone stop their crimes, just that they didn’t make her feel bad for taking a break). Unfortunately, it didn’t hold long and she had to return after only two years absence (neither she nor the Dark appreciated those who forced her early return; said criminals are no longer an issue). She’s pretty much gone back to her 24/6 schedule (She rests on Sundays, having been brought up in a traditional Christian household).

The Dark

Yeah, him. Despite how nice and personable he may appear, he is the King of Supervillains, as well as the Father of Metahumanity. He rules the Dark Five and the Syndicate, making him directly or indirectly complicit in nearly 60% of all metahuman crime on the planet.

While he does have certain rules he enforces with extreme prejudice (the so-called ‘Code’), this is only in part due to any nobility on his side, and mostly because they keep things from escalating, allowing the ‘game’ to keep going smoothly and largely unchanged. Preserving the status quo.

On the other hand, he does keep things mostly civil. Families are protected – ‘Don’t bring family into it’ is one of the core rules of the Code, and he enforces it by way of extreme, extreme violence and creativity – and most villains (and heroes) refrain from using lethal force or taking certain liberties with defenseless opponents.

During World War II, he fought on the side of the West, first due to the Nazi’s stance against Jews (mostly, he just helped smuggle Jews out of Germany, provided funds and equipment for saboteurs and sabotaged a few of their operations himself), then he fought against Weisswald both due to disgust at his monstrosity and, most importantly, because Weisswald had declared it his goal to ‘claim’ Lady Light as his mate – with a very archaic definition of claiming in mind.

Queen Madeleine

Yup, she rates an independent entry, too. Madeleine died on January 11th, 2000 after a spectacularly horrendous life (being tortured and maimed were some of her least worries). She was not near death, she was not just milliseconds away from braindeath, she was well and truly dead. She was reborn moments later as one of the most powerful beings on the planet. While she does not have a single transcendent power, she does have seven distinct God-Tier powers, not counting her Chimaera Physique. One of them is an apparently unlimited reincarnation, rendering her invincible in the long term.

She conquered an entire continent within two months, then completely pacified all pockets of resistance within a few more and installed a metahuman nobility to help her rule her realm. Finally, she built a magnificent palace that now hovers above Ayer’s Rock, a testament to her power.

Within her realm, she rules by the law of “Don’t make me come over there.” It is very efficient.

Internationally, she follows a doctrine of “Don’t mess with mine and I won’t mess with yours.” So far, it has proven quite efficient.

Weisswald

Yeah, this guy. He’s been dead for half a century and some, but he’s still a major player.

First, when he came to power, there were roughly three billion people alive, worldwide. When he died, there were less than two billion left. And that doesn’t factor in all the people killed since his death by his Spiteborn. All in all, he’s personally responsible, directly or indirectly, for more than 1.2 billion deaths, after the most recent estimates.

Second, he destroyed Europe as a world power, maybe forever. Germany, France, Poland, Austria, Denmark, the Scandinavic countries, South Europe as a whole (save for Spain and Greece) have still not recovered from the damage he did, Slovenia is entirely depopulated, and he cut a swath through Russia, forcing the complete nuclear destruction of Stalingrad, as well as killing his way all across Asia and to Japan, where he killed the Imperial family.

Third, his ideology of metahuman supremacy survives to this day. He is one of the biggest reasons why metahumans are still not entirely trusted all over the world, and the followers of his ideology, the Forresters foremost among them, still try to force people to manifest or die.

Fourth, in his last moments, he created the Spiteborn, self-replicating monstrosities that attack major population centers and especially concentrations of metahumans, both to challenge metahumans to grow stronger and to force as many manifestations as possible, with the death of baseline humans as a nifty bonus.

Last but not least, he started the tradition of supervillains going into battle stark naked, having disdained the use of clothing of any kind for himself (he was perfect, after all, so why hide it? Not like he needed extra protection). Many of the worst, like the Savage Six, emulate him to evoke memories of the Naked Tyrant.

Even to this day, and not only among those who were alive at the time of his reign, his name causes true fear and rumors of his return are used as scare stories and threats.

Desolation-in-Light

If there is one individual who rivals Weisswald, Lady Light and the Dark in importance to world history, it is Desolation-in-Light, the Maiden of Terror. Since her first appearance in the late ’80s, she has kept the world on its toes, as she can strike anywhere, at any time.

Ironically, she may very well have done more good than bad, despite the millions of lives she has claimed, for her existence has prevented the PATO and Sovjet Union from going to war. You don’t want to be fighting a large-scale war while the threat of an unstoppable disaster in human form looms over you.

Ember/The Protege

If there is one person who only wanted to help, but ended up causing untold chaos, it is Ember. Apart from the fact that he can heal anything, reverse age itself, each of which would be reason enough to go to war over him, he can raise the dead. Essentially, he can bestow immortality on anyone, keeping them forever young and reviving them infinitely.

World War III nearly broke out shortly after the full extent of his power became known, and only his mental breakdown and subsequent exile saved the world from that fate.

And I’m not even going to go into what he means for all the religions in the world, especially the Christian ones, right now.

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Brennus Files 02: The World’s Major Players (Part 3)

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Non-Government Organisations

The United Heroes

The United Heroes were founded shortly before the outbreak of World War II, as America’s heroes had to face the reality that they just couldn’t operate independently anymore and hope to survive – much less make a lasting change for the better.

Formed around the core that was and still is the first and most famous team of superheroes, the Shining Guardians (assembled first in ’26 by Lady Light) and under the leadership of Lady Light and an elected board of directors, they soon spread beyond America into Canada, Mexico and West Europe, and attained international recognition as an independent organisation during World War II.

In the present, the United Heroes are split into five main divisions, each lead by one of the current members of the Shining Guardians:

Doc Feral & the Feral Family (Legacy of original member; North America)

Quetzalcoatl (don’t mess with this guy. seriously, don’t; South America)

Fleur (youngest member, formerly Lady Light’s most recent sidekick; Europe)

Severence (original member, exact powers unknown after nearly a century of activity, Africa)

Lung Xukong (the newest member of the group, and she has the smallest Division; Asia)

Lady Light operates independently, pitching in wherever necessary, and leaves most of the politics to the younger generation, unless she feels herself compelled to interfere (happens often).

Generally, even in countries like Japan and the AMU, the United Heroes are at least respected, if not welcomed.

The Syndicate

An international network founded by the Dark, this is basically a villain support organization. If you have the money and the connections, it provides you with equipment, secret lairs, minions, metahuman muscle, anything you might need. They report directly to the Dark Five, who report to the Dark.

The Forresters

An international group of metahuman supremacists, they follow the ideology of Weisswald. They are the strongest believers in any and all of the countless conspiracy theories that say that Weisswald is still alive, and just waiting for his faithful to prove themselves worthy for his return.

The Drakainas

Canada’s oldest and most famous superhero team, they were founded by the world’s first Gadgeteer, Theresa, who took the cape name “Drakaina”. As the name suggests, they’re all-female, though they do have male meta’s among their support staff.

They operate internationally, less for combat purposes and more for disaster relief (though they can mess with the best if necessary). Have some of the best Gadgeteers in the world in the team, and all field members have customized Power Armor designed to enhance whatever innate powers they have.

Brennus has wet dreams about their tech.

The Califate

This is a weirdo among this group. They are technically a nation, as they rule pretty much the whole middle east. The group was formed in the early ’90s by thirteen extremists who protested the reforestation of the Islamic countries and generally the improvement of their living standards by way of Western organisations. As so often happens, a few assholes ruined a good thing for a lot of decent people.

The original extremists all manifested while hidden in a cave after a series of terrorist attacks on schools for girls and Christian hospitals, while pretty much everyone was closing in on them.

One of them got the ability to create a Gestalt out of several people, uniting himself along with the other twelve into the entity known as “the Thirteen Prophets”, or simply the Califate. Each member shares the powers of all members, and so long as one of them survives, all of them do. They also started creating seperate Gestalt units, mostly people forced into servitude as mindless fighting forces, though these lesser Gestalt armies do not share powers among their members, nor immortality (it is unknown why not).

Following the campaign of terror the Thirteen Prophets unleashed, a mass exodus out of the Middle East began, reducing it to less than thirty percent of its original population. Most of those who remained were, either forcefully or willingly, moved to the region around the mountain on the border between the Iran and Irac where the thirteen madmen manifested, where New Mecca was founded, the capital of the Califate, aka the capital of terror.

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Brennus Files 02: The World’s Major Players (Part 2)

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Nations

Brazil

Brazil has the dubious honor of being the only South American state that can even pretend to any amount of stability, at least relative to the rest of the continent (which doesn’t say much). It is also the last state from that part of the world to be a part of the PATO. The nation is hounded by warlords and crime syndicates both from within and from the surrounding nations.

Canada

aka Gadgeteer Nation, Canada has the honor of being the origin of the world’s first recorded Gadgeteer, Theresa (manifested in 1924, just a year after Point Zero), making it the PATO’s unofficial science center. Visiting her home town, Vancouver, is considered something of a pilgrimage by most Gadgeteers, and many choose to remain there to work.

Its major hero team is the all-female group known as the “Drakainas”, founded by Theresa. Interestingly, the country lacks any persistent major supervillains, and the Drakainas work mostly internationally.

Germany

Less than twenty percent of Germany’s population survived Weisswald’s madness, most of them having fled the country if they could. Despite an impressive baby boom all over the world, Germany still hasn’t recovered completely, leaving it a firm third-string player in the world economy and politics both.

Die Zwölf Richter (the twelve judges) are its prime hero team, with the Weisswald-loyal group known as die Förster (the Foresters) as their greatest enemies.

Great Britain

In 1959, during Weisswald’s last raid on the British mainland (and the near destruction of London), the Queen manifested mid-level teleportation, escaping literally from his grasp (he was choking her to death). Most of her family followed over the next few years, and nowadays, nearly every member of the royal family is a metahuman, though they are all rather low-powered and not combat-oriented (with one sad exception).

Why is this important? No reason, really, just an interesting tidbit. Great Britain is united, nowadays, having lost much to Weisswald’s terror, forcing the remaining inhabitants to band closer together.

They lost the island of Mull when DiL appeared over Tobermory (a common, tasteless joke is that even she didn’t approve of the shutdown of the Tobermory Distillery), and large parts of North East Scotland are uninhabitable due to another attack of hers.

Manchester was mostly destroyed by an S-Class metahuman manifesting and going on a rampage just ten years ago. Rebuilding is still going on.

Israel

While Israel was founded, it was faced with even more hardships than one would expect – they were not allowed to simply displace the people who had lived in their new land, but had to try and integrate them into their new state. Lately, they’ve had a lot of problems with attacks from the Califate, which demands the death of all Jews (then again, they demand the death of pretty much everyone they don’t like).

Mexico

Pre-1994: Drug-War torn country, real hellhole.

July 19th, 1994: Desolation-in-Light shows up there

Post-1994: New, very big Panama canal. The rest makes pre-1994 Mexico look like a nice vacation place for your children.

Grand African Imperial Nation (GAIN)

Sovereign’s empire is the most technologically advanced nation in the world, beating out every other nation in all fields but agriculture. Its leader rules supreme, with all power of the state resting solely in his hands, to be lent to those he deems worthy.

GAIN covers most of Africa south of the Sahara, with only the southern tip still independent (and torn apart by warlords). Sovereign has a strict policy of isolationism – anyone willing to submit to him can get in, but you don’t get out unless he allows it.

He rarely does. And his Subjugators (think Transformer Terminators) are very adept at hunting down dissidents.

China

Absorbed completely by the SU.

Japan

Initially, Japan supported Weisswald and his ideology of metahuman supremacy. That changed in 1951 when the old emperor died and his son took over – a son who was, among other things, in love with a non-manifested young woman, and who refused to put her through one of Weisswald’s forests.

Weisswald took it well. He killed the entire imperial family, but was driven back by said young woman, later to be known as Amaterasu, who manifested as one of the earliest examples of the then barely known Transcendent metahumans, forcing him to retreat.

The military took control of the state after Weisswald had been driven out of the country (Lady Light and The Dark showed up to back Amaterasu up in her fight against Weisswald) and joined the NATO, starting the reformation that gave birth to the PATO.

Despite this, Japan never felt comfortable with allowing the United Heroes as much agency within their borders as most PATO nations, and thus formed its own equivalent – the Sentai Organization. Each city and major town is protected by its own Sentai team, with the individual members being only known by their team’s theme and their colour (Alien Red, Dino Blue, etc). The Yakuza have developed into the major supervillain organization opposing the Sentais (and controlling most of the underworld).

The Australian Monarchic Union (AMU)

Australia did not fare well after Point Zero. It is no coincidence why it hasn’t been mentioned yet in terms of world politics in the past. No continent has had half as many S-Class threats ravage it, nor as many sick, broken powers appear among its inhabitants (not to mention the large number of mental derangements). Deathland indeed.

In the year 2000, things changed. A young girl, abused and broken after a life beyond harshness, died alone in the Outback. Legends abound regarding what exactly happened during her manifestation, what made her special – but she was reborn.

Two months later, Australia had been pacified, and Queen Madeleine of Australia declared the Australian Monarchic Union, with her as its absolute ruler, installing a metahuman nobility under her control. New Zealand and Indonesia both joined soon, as metahumans among their population rose up, took over and then bent the knee before Madeleine, making her the supreme ruler of that particular corner of the world.

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Brennus Files 02: The World’s Major Players (Part 1)

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Well, with a World War on the way, I thought it’d be useful to present the major player’s on the world’s stage.

Alliances

PATO (Pacific-Atlantic Treaty Organization)

This group began forming after Japan turned against Weisswald in 1951 and joined the Western Alliance to fight him. Soon, Indonesia, South Korea (before it was absorbed by the SU) and New Zealand also pitched in, as did Brazil, Argentinia and several other South American states, at least those which Weisswald’s Blitzkrieg attack on South America had not subsumed to his rule (and even of those, some joined via their exiled governments). Thus, the NATO was restructured into the Pacific-Atlantic Treaty Organization, a union of states founded initially for the sole purpose of defeating Weisswald, marking the turning point of the world war in 1953 – until then, Weisswald had been winning.

After his defeat on February 3rd, 1960, the PATO persisted, though it lost most of its South American members in exchange for gaining what little remained of Western Europe (including Germany). However, the Cold War it entered into against the Sovjet Union allowed it to persist to this day, and the PATO has now become synonymous with the Western World, its organs of power having accumulated enough privileges to be able to actually function as a united power block.

The President of the PATO is widely considered to be the (politically) most powerful person in the world. At the time of the main story, this office is held by Carlos di Sanchez, formerly the representative of America to the PATO Council.

The Sovjet Union

1923 was a very, very good year for the newly formed Sovjet Union, as the victorious Bolsheviks found themselves almost swamped with newly manifested, fanatical metahumans, ready to live and die for the glorious communistic state.

The advances to food production brought by Gadgeteers, as well as other metahuman powers (Red Star’s power allowed her to force grow plants without depleting the soil, allowing for three to four harvests a season) allowed the communist state to work far better than one would have expected, as there was enough food to spare – even enough for a simple worker to get some luxury out of it. By 1950, the Sovjet Union was, in terms of agriculture and food distribution, the most advanced country in the world.

Perception powers that allowed for enhanced planning, structuring and the like allowed the communist machine to work efficiently (not flawlessly, but efficiently) despite the corruption one has to expect from such a system.

Like a steamroller, the Sovjet Union spread across Eurasia, swallowing most of the Asian states, including China, North Korea (later South Korea as well), Vietnam and the Northern half of India. Ironically, it wasn’t the West – which seriously didn’t like the communist powerblock – that halted its advance, but rather Weisswald.

See, the Sovjet Union has always emphasized the need for non-metas to actually be at the top in order to provide a stable government. And, since they made very sure to brainwash their youth into being loyal – and manifestations often enhance such traits – the metahumans were mostly content with that.

Weisswald’s ideology revolved entirely around the superiority of metahumanity. Thus, the Sovjet Union was, for him, an even more personal and important enemy than the West, and he tore through their lands. Many people considered the Sovjet Union dead when Stalingrad fell in 1946, just two years after Weisswald came to power and half a year after he began his campaign against the SU. But they survived and emerged stronger than before, as a new head of the government formed – instead of one man holding all the power, the Red Council was formed, a collection of the smartest, most competent and ambitious (non-powered) men and women from all the SU.

After Weisswald’s defeat, the SU entered into a Cold War against the PATO, even though Weisswald had inflicted grievous losses to them. Over the next decades, they fought a number of proxy wars, and everything was pointing towards open warfare breaking out soon – but then Desolation-in-Light was born and began her rampage, enforcing a brittle peace broken only by proxy wars once more.

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